Friday, May 22, 2026

The Known World of Mystara
The Mystara Timeline & The Mystara Campaign
The current year of our Mystara campaign is set during 1000AC (After Crowning).
Inspired By Lawrence Schick & Tom Moldvay

The Grand Duchy of Karameikos is a land where civilization struggles against an untamed wilderness filled with ancient ruins, dark forests, and forgotten dangers. Though Duke Stefan Karameikos rules from the distant capital of Specularum, much of the duchy remains wild and lawless. Travelers moving along its muddy roads speak of monster-haunted hills, crumbling fortresses swallowed by time, and fortunes waiting to be claimed by those brave—or foolish—enough to seek them.

Far to the north lies the frontier town of Threshold, perched beside the rushing waters of the Windrush River near the shadow of the Black Peaks. Threshold serves as the last strong outpost before the true wilderness begins. Merchants, trappers, mercenaries, and adventurers gather within its wooden walls, bringing with them stories of danger and opportunity from every corner of Karameikos. Though small compared to the cities of the south, Threshold thrives as a center of trade and survival on the edge of civilization.

The town is ruled by Lord Sherlane Halaran, a respected cleric and veteran adventurer who has spent years protecting the region from goblin raids, bandits, and darker threats hidden within the hills and forests. Yet even his influence cannot fully secure the land surrounding Threshold. To the west stretch the dense Radlebb Woods, where beastmen and ancient evils are said to dwell beneath the heavy canopy. To the north, the Black Peaks rise like jagged teeth, filled with goblin tribes, abandoned mines, and forgotten ruins lost deep within the mountains.

Despite the constant dangers, life in Threshold remains lively. Taverns bustle with caravan guards and treasure hunters, marketplaces overflow with goods brought from the south, and rumors spread quickly beside roaring hearth fires.

Every traveler passing through the town seems to carry tales of lost treasures, strange creatures, or unexplained disappearances somewhere beyond the safety of the town walls. In Threshold, opportunity and death often walk hand in hand.

Recently, however, the region has grown increasingly uneasy. Hunters and merchants have vanished along familiar roads, smoke has been seen rising from abandoned ruins, and goblin attacks have become more frequent and organized. Strange figures have reportedly been searching ancient sites hidden within the wilderness, and whispers of a growing darkness have begun spreading throughout the frontier. Lord Halaran fears that something far more dangerous than simple raiders may be stirring in the wild lands surrounding Threshold. Now a new group of adventurers arrives in Threshold, each carrying their own ambitions, secrets, and reasons for venturing into the frontier.

Whether seeking fortune, glory, or escape from the past, they have come to a place where legends are forged in the wilderness beyond civilization. The dangers of Karameikos are many, but so too are the opportunities for those willing to face the unknown.

Thursday, May 21, 2026

The Racism Behind WotC/Hasbro
The Mystara Timeline & The Mystara Campaign
The current year of our Mystara campaign is set during 1000AC (After Crowning).
Inspired By Lawrence Schick & Tom Moldvay

This guy touched on a lot of stuff he pulled from Twitter and one thing I want to make clear, all of these people I am about to highlight are affiliated with Hasbro/WotC in one form or another . . . some are editors, writers, executives and content creators. They publically say stuff that is pure racist and WotC/Hasbro lets them get away with it, and as a matter of fact Hasbro/WotC does its best to go along with these people and what they say. It's disgusting and embarrassing.

It's bad enough with how WotC/Hasbro tried to redo the OGL to screw everyone over, sure they backed down but only because the entire community rose up against them and forced them to back down. It's just sad how this game has went down the toilet. These are just a few of the tweets that were found on Twitter. Dominique Dickey posted a couple of tweets here and here. How much of a racist can someone be?

Then you have Sadie Lowrie who assisted as a writer for Call of the Netherdeep making tweets like this. I send her a tweet asking her about her tweet and this is the reply I got from her. Instead of explaining herself, she blocks me. Typical racist hiding from what she has done. The exact same thing happened with Sarah Madsen . . . when I sent her a tweet about these tweets that she made and I got another reply just like I got from Sadie Lowry.

Lets look at Makenzie De Armas with her tweet or how the one and only Christopher Perkins tweeted this and to think, it pretty much all started with this from Kyle Brinks. Now the latest news is WotC is saying they are removing the Half Elf and Half Orc races or half ANYTHING from D&D because it's racist. It's just gotten out of control. I have been playing Dungeons & Dragons since it was called Basic D&D, hell . . . even before Basic, back when it was called Chain Mail and I've never been this dusgusted with a game, it's people and it's company than I am right now.

I originally planned to get into 5th edition D&D — until now but, I want to make one thing perfectly clear, I'll never buy another product from WotC. You know, back when we played classic Dungeons & Dragons, we didn't have all this drama, it was all about the game and we had one community that stuck together. It's simply not like that anymore. This game is a mess. I am now 100% an Old-School Essentials & AD&D DM. Wizards of the WOKE simply doesn't give a shit anymore.

Monday, May 18, 2026

Ready, Set, Go
The Mystara Timeline & The Mystara Campaign
The current year of our Mystara campaign is set during 1000AC (After Crowning).
Inspired By Lawrence Schick & Tom Moldvay

I have some things that I would like to touch on with those of you that are first time readers on this blog. The first thing that I kind of want to get into is what many call the "Matt Mercer Effect". I think one thing we all can agree on is Matthew Mercer is ranked in the top level of Dungeon Masters.

The man knows his stuff, but it isn't just about Matthew, his players bring a huge part of what makes Critical Role special to the table. To quote an old saying ... "it takes two to tango", or in this case, it takes a Dungeon Master and a group of players to make a game special.

One thing I very much want to emphasize on is "I am not Matthew Mercer" and if you expect me as a Dungeon Master to be like Matthew Mercer then I would say "go find you another campaign to follow" because I am not on his level, nor will I even try to be and to be perfectly honest I am not sure if the world has a Dungeon Master that even comes close to his level of story telling "well maybe but I have yet to see one". I try to run a good game where my players have a good time (plain and simple) and in the past my players have all had a great time so I guess I am doing something right.

Critical Role is a staged game, with some scripting involved - Matthew and his players are all voice actors. When you watch his campaigns, this is not what Dungeon & Dragon games are really like. His campaigns are strictly constructed to bring entertainment to his viewers.

What we try to do here is get together as friends (this is important) and enjoy our time playing Dungeons & Dragons like it was played 35-40 years ago. We don't bring anything from the real world to our table, we simply get together as friends and enjoy this beautiful game called Dungeons & Dragons in all its glory.